Go Bro — Dare to be Hatke
A narrative-driven RPG co-designed for adolescent boys (ages 15–19) across India as part of USAID's "Game of Choice, Not Chance" initiative — I served as Technical Lead on full-stack Unity development.
About the Project
Go Bro™ — Dare to be Hatke is an interactive mobile RPG designed for teenage boys aged 15–19 in urban and peri-urban India. Built as the brother companion project to Go Nisha Go under USAID's "Game of Choice, Not Chance" initiative led by Howard Delafield International.
Players step into the shoes of Ayush, a teenager making critical decisions about friendships, healthy relationships, consent, gender equality, and reproductive health while balancing peer expectations and personal dreams.
The game incorporates minigames like "poster hunt" challenges, interactive decision branches, avatar customization, and real-world health resources integrated directly into the gameplay loop.
My Role
As Technical Lead, I led full-stack Unity development — owning architecture, core gameplay systems, minigames, UI frameworks, performance optimization, and release workflows on Android.
Theme Song & Trailer
Go Bro Theme Song — Dare to be Hatke
The official theme song and trailer for Go Bro, capturing Ayush's journey and choices.